Hello all,
As a follow up to the article which was posted with regards to the
computer club party chat on August 26, the following story may help to
explain the world of chat in a more down-to-earth manner.
This story may be accessed on the web at the following address:
http://www2.pbs.org/internet/stories/vn/index.html
Related lynx may be found at the following address:
http://www2.pbs.org/internet/relatedsites/vn/index.html
email:
[log in to unmask] or
[log in to unmask]
Jim Vaglia
Virtual Neighbors
Stu Harris and his partner Gayle Kidder are helping organize a dinner
party, which will take place at 6 p.m. Greenwich Mean Time, just when
they'd normally be finishing their Sunday breakfast in San Diego,
California. But no matter, time zones have to be ignored today, since
this is an historic occasion -- the world's first Internet Relay Chat
dinner party.
harris picture The ingredients for this dinner include salmon, salad,
and dessert. Participants will also need a power cord, a mouse pad,
and a computer work station, all coming together so they can eat,
chat, and get a taste of life, on the Internet.
Internet Relay Chat (IRC), one of the most popular pastimes of the
net, links people around the world who want to chat with one another
by tuning into specially designated Internet channels. There are
thousands of channels to choose from, including a channel that Stu
Harris has created for his IRC dinner party.
As his local guests start to arrive, Stu Harris is poised at an
interesting intersection between the two neighborhoods he inhabits:
the real and the virtual. Friends are gathering around the table in
San Diego, and friends are gathering around the world in France,
Canada, Austria, England, Holland -- all about to have the same dinner
and all linked on the same IRC channel.
The chat lines are largely populated by two distinct groups: people
who share a particular interest and those transients who hop from
conversation to conversation. But chat rooms and IRCs aren't the only
places where people connect on the net. There are corners you can turn
in cyberspace where you can find organized neighborhoods: places where
people actually settle down, build virtual communities, and live at
least part of their lives -- even if the life they choose to live is
sometimes fictional, which brings us to the world of MUDs and MOOs.
And just what is a MOO? To understand the background of MUDs and MOOs
you have to go back to the game of Dungeons and Dragons. It's a story
game in which you invent or take a character and, through an involved
hierarchy and fictional role playing, live or die with the roll of the
dice.
Move that game to the Internet using Telnet technology, make it
totally text driven, involve a lot of people, and you get a Multi User
Dungeon -- a MUD. Some people refer to it as a Multi User Domain, but
its roots are firmly in the game of Dungeons and Dragons. The MOOs
take the whole process one step further. People actually inhabit the
MOO, take part in it, and write their own code to build it. It is a
place, an object, and the players deal with a database that is object
oriented, "o o" for the MOO part.
In the heart of Silicon Valley sits perhaps the most famous research
center in the digital world, Xerox PARC. This is also the home of the
LambdaMOO : part game, part new community, and for many the most
important MOO in the world. And at Xerox PARC, in his day job as a
researcher, you will find the man who created LambdaMOO, Pavel Curtis.
For Pavel, like thousands of other people, MOOs comprise real
communities and are a very real part of life. curtis picture
turkle picture It's this whole new level of communication, of just how
Internet friendships and relationships are developing, that has caught
the attention of MIT clinical psychologist and author Sherry Turkle.
Turkle has already been referred to as the Margaret Mead of the
Internet, an anthropologist of sorts who for more than a decade has
been studying what happens when people interact with computers. And
she is finding that we may have to rethink our definitions of real and
virtual as our relationships extend across networks.
It seems that what originated with a game of Dungeons and Dragons has
evolved into a whole new level of communications technology, one
that'll even change the way friends get together for Sunday dinner. As
people continue to gather in a cyberplace, we will have to change the
metaphors of the Internet. It will continue to be the overused
information highway, but it seems now it will also have to become a
destination, a culture, a location. It will become a place made real
because people have moved into it, people of similar interest who
gather and interact with each other, thereby creating and defining a
community, a neighborhood, a different way of life, on the Internet.
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