VICUG-L Archives

Visually Impaired Computer Users' Group List

VICUG-L@LISTSERV.ICORS.ORG

Options: Use Forum View

Use Monospaced Font
Show Text Part by Default
Show All Mail Headers

Message: [<< First] [< Prev] [Next >] [Last >>]
Topic: [<< First] [< Prev] [Next >] [Last >>]
Author: [<< First] [< Prev] [Next >] [Last >>]

Print Reply
Subject:
From:
debbie ralston <[log in to unmask]>
Reply To:
debbie ralston <[log in to unmask]>
Date:
Sat, 19 Aug 2000 14:03:50 -0400
Content-Type:
text/plain
Parts/Attachments:
text/plain (114 lines)
> > >


Hi,
I received this message on another mail list. It sounds exciting for the
blind community. I had to forward it to this list. Reply to address in
message below.
Debbie
> > >From: Paul G. Silva [mailto:[log in to unmask]]
> > >
> > >Hello list members,
> > >
> > >I am Paul Silva, cofounder of Zform LLC, a new company building computer
> > >games accessible to the visually impaired.  Below is an important post
> > >about a game we are developing to distribute for free to the world.  If
> > >you have the time, please read it and let us know your thoughts.
> > >
> > >You may know about Zform, a computer game developer with a strong
> > >commitment to creating fully accessible interactive entertainment.  We
> > >have been working on our first game, and now that we have our plans
> > >mostly in place we want to share them with our audience: you.
> > >
> > >Our first game, TRE, is designed to include many features which will
> > >offer something entirely new to the blind community.  Our game will
> > >employ parallel audio and graphical user interfaces as well as being
> > >multi-player, internet play-enabled.  The parallel interfaces
> > >communicate the same information in two different formats, allowing both
> > >the blind and the sighted to interact with the game, and each other.
> > >Cutting edge sound technology will offer the blind a fully accessible
> > >user interface, while solid graphics will make it possible for the
> > >sighted to join the game community.
> > >
> > >TRE is a Chess-like strategy game with a Celtic theme.
> > >
> > >The game concept features several modes of play.  There are two levels
> > >of play for the TRE board game: A full Tactical Mode, as in Chess where
> > >the player controls every piece's movement, and a Strategic Mode, which
> > >allows the player to give generalized instruction to a modifiable
> > >Artificial Intelligence that will control the minutia of game play.  The
> > >Strategic Mode will help players learn the rudiments of game play in any
> > >one of several included rule sets, which govern piece movement and
> > >power.
> > >
> > >Another introduction to the game of TRE is the Campaign Mode, in which
> > >the player enters the story as a young druid in a military campaign to
> > >gain control of a rediscovered and ancient city.  This legendary city
> > >has been buried under the ocean since before the dawn of Celtic
> > >civilization, and is located midway through the Giant's Causeway between
> > >Ireland and Scotland.  Now the city has inexplicably resurfaced, and
> > >many clans from both islands are rushing to rediscover the fabled
> > >secrets of a long lost civilization.
> > >
> > >But the city has its own agenda...
> > >
> > >The game is designed around delivering high quality entertainment, and
> > >to that end we will have several full-time game developers working on
> > >this project for about a year's time.  The game concept also features
> > >the capacity to save games at any point, to record and play back entire
> > >game sequences, and to share those game sequences with other players in
> > >the game community.
> > >
> > >The best part about our game, of course, is that it would come to you
> > >absolutely free.  Zform is currently in meetings to establish funding
> > >that will allow us to deliver this product free of charge, assuming that
> > >there is a desire for it in the blind community.  We need to show our
> > >sponsors that adequate interest exists, however.  We are asking you if
> > >this product sounds like a game you would want to play.  If so, please
> > >e-mail us at [log in to unmask]  We need your support to make this
> > >project a reality; without your positive feedback, we will not be able
> > >to move forward with TRE.  So if you have friends or family that would
> > >like to hear what this message holds, please forward it on.  We are very
> > >excited about TRE, and anxious to hear your responses.  Thank you all
> > >kindly for your time and your interest!
> > >
> > >Cordially,
> > >Paul G. Silva ([log in to unmask])
> > >Cofounder and VP of Development,
> > >Zform LLC (http://www.zform.com)
> > >
> > >
> > >** vip-l is sponsored by Blind Citizens Australia and
> > >  administered by Tim Noonan
> >
> > ________________________________________________________________________
> > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
> >
> >
> >
> >
> > Check out the Blind Programming web site at
> > http://www.BlindProgramming.com .
> > To unsubscribe, send an empty message to
>[log in to unmask]
> >
> >
> >
>
>
>--------------------------------------------------------------------<e|-
>The future belongs to Wireless.
>Learn Wireless Development Now
>http://click.egroups.com/1/7798/9/_/432067/_/966624462/
>--------------------------------------------------------------------|e>-
>


VICUG-L is the Visually Impaired Computer User Group List.
To join or leave the list, send a message to
[log in to unmask]  In the body of the message, simply type
"subscribe vicug-l" or "unsubscribe vicug-l" without the quotations.
 VICUG-L is archived on the World Wide Web at
http://maelstrom.stjohns.edu/archives/vicug-l.html


ATOM RSS1 RSS2