Subject: | |
From: | |
Reply To: | |
Date: | Tue, 27 Nov 2001 13:13:22 -0500 |
Content-Type: | TEXT/PLAIN |
Parts/Attachments: |
|
|
Microsoft Windows User Experience
Official Guidelines for User Interface Developers and Designers
http://www.empowermentzone.com/win_user.zip
CONTENTS
Foreword
Buy this Book
Introduction
How to Use This Book
How to Apply These Guidelines
Conventions Used in This Book
Part 1: Fundamentals of Designing User Interaction
Chapter 1: Getting Started
What's New
The Importance of a Well-Designed Interface
The Need for Improved Simplicity
Key Areas for Improvement
Checklist for a Good Interface
Chapter 2: Design Principles and Methodology
User-Centered Design Principles
Design Methodology
Understanding Users
Design Tradeoffs
Chapter 3: Basic Concepts
Data-Centered Design
Objects as Metaphor
Putting Theory into Practice
Chapter 4: The Windows Environment
The Desktop
The Taskbar
Icons
Windows
Chapter 5: Input Basics
Mouse Input
Keyboard Input
Chapter 6: General Interaction Techniques
Navigation
Selection
Common Conventions for Supporting Operations
Editing Operations
Transfer Operations
Creation Operations
Part 2: Windows Interface Components
Chapter 7: Windows
Common Types of Windows
Primary Window Components
Basic Window Operations
Chapter 8: Menus, Controls, and Toolbars
Menus
Controls
Toolbars and Status Bars
Chapter 9: Secondary Windows
Characteristics of Secondary Windows
Property Sheets and Inspectors
Dialog Boxes
Palette Windows
Message Boxes
Pop-up Windows
Part 3: Design Specifications and Guidelines
Chapter 10: Window Management
Selecting a Window Management Model
Single-Document Window Interface
Workbooks
Web-Application Interface
Projects
Multiple-Document Interface
Chapter 11: Integrating with the System
Using the File System
Using the Registry
Installation
Using System Settings and Notifications
Integrating with the Shell
Supporting Network Computing
Supporting Hardware Devices
Supporting Multiple-Monitor Configuration Devices
Supporting Plug and Play
Chapter 12: Working with OLE Embedded and Linked Objects
The Interaction Model
Creating Embedded and Linked Objects
Displaying Objects
Selecting Objects
Activating Objects
Visual Editing of Embedded Objects
Editing a Linked Object
Accessing Properties of Objects
Converting Types
Using Handles
Displaying Messages
Chapter 13: User Assistance
User Assistance Road Map
Contextual Help
Procedural Help
Reference Help
Conceptual Help
HTML Help
Wizards
Chapter 14: Visual Design
Visual Communication
Design of Visual Elements
User Interface Text
Layout
Design of Graphic Images
Selection Appearance
Transfer Appearance
Open Appearance
Link Appearance
Animation
Chapter 15: Special Design Considerations
Sound
Accessibility
Localization
Part 4: Appendixes and References
Appendix A: Mouse Interface Summary
Appendix B: Keyboard Interface Summary
Glossary
International Word List
Bibliography
VICUG-L is the Visually Impaired Computer User Group List.
To join or leave the list, send a message to
[log in to unmask] In the body of the message, simply type
"subscribe vicug-l" or "unsubscribe vicug-l" without the quotations.
VICUG-L is archived on the World Wide Web at
http://maelstrom.stjohns.edu/archives/vicug-l.html
|
|
|